Devtober Day 2 ☆ Functionally Playable!


Devtober Day 2! I updated my project a bit earlier today, but I wanted to throw this up.

The game now is functionally playable, in that stuff works. Yesterday was drag and drop, today was a lot more!

New features:

  • Die have six faces, and the game is based around upgrading the number on each of those faces
  • Die also have types (Base, Water, Fire, Wind, Earth)
  • The die drop zones also have the same types, and will filter out the dice you drop based on the number and requirement
  • The quests on the right are now populated from a JSON file!
  • Quests rewards will update the dice used to populate them.
  • You can also pay rent, which may or may not be a downside.

Planned features for tomorrow:

  • Quests will also be able to change the type of the die
  • Writing more quests so that there are more than 3 of them
  • Starting work on a quest progression so that you follow a rough story line based on the quests that you've accomplished

Files

Build1002.zip 19 MB
Oct 02, 2020

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